]> git.r.bdr.sh - rbdr/super-polarity/blob - Super Polarity/Screen.cs
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[rbdr/super-polarity] / Super Polarity / Screen.cs
1 using System;
2 using System.Collections.Generic;
3 using System.Linq;
4 using System.Text;
5 using Microsoft.Xna.Framework;
6 using Microsoft.Xna.Framework.Graphics;
7
8 namespace SuperPolarity
9 {
10 class Screen
11 {
12 protected SuperPolarity Game;
13 public Screen(SuperPolarity game)
14 {
15 Game = game;
16 }
17
18 public virtual void Update(GameTime gameTime)
19 {
20 }
21
22 public virtual void Draw(SpriteBatch spriteBatch)
23 {
24 }
25
26 public virtual void LoadContent()
27 {
28 }
29
30 public virtual void Initialize()
31 {
32 }
33
34 public virtual void CleanUp()
35 {
36 }
37 }
38 }